ᐅᐅKlondike vegas • Hier gibt es die beliebtesten Modelle

Wait... Competitive Solitaire?

Competitive solitaire is the concept of pinning two people against each other, they have their own separate board, and it even includes an archive like Freecell, the only thing to make it more competitive are the additional sabotage cards, The Joker, Klondike, Spider, Freecell, Pyramid, and Tripeaks (clever) are all unique cards made to sabotage opponents, whenever you uncover a sabotage card on the playing field or in the stack, you can put it in the discard pile, or play it, when you play it, the supposed ability plays. the main goal is to fill up the ace pile first, before your opponent does it, or he topdecks a Joker and decimates your game
Each new addition has a new theme along with new cards to fit that theme
The second edition is themed around Texas Hold'Em
The third edition is themed around your average Las Vegas Casino
And the fourth edition is themed around Tarot Cards
I'm out of ideas for anything else you guys got you can tell me
The only problem is finding out how to print the cards...
submitted by TheLastGibbon to tabletopgamedesign [link] [comments]

The three most played solitaire card games in the world

The three most played solitaire card games in the world
WHICH GAMES ARE THEY?
The main reason that traditional playing cards first spread across the world is due to their primary use: for playing card games. But you don't need others to play card games, courtesy of solitaire card games. These have existed for decades, going back as far as the 19th century. But there's no doubt that the arrival of the personal computer into office spaces and homes has had an enormous impact in introducing these classic games of patience to the masses, and in popularizing them.
Arguably the single biggest reason for this is Microsoft. Microsoft first began packaging a simple version of Klondike Solitaire with their operating systems with Windows 3.0, which was the third major release of Microsoft Windows, and came out in 1990. At the time, desktop computers had only just become a staple in homes and work-places. Part of the rationale for including a solitaire card game was to assist new users in learning how to use a mouse, and to help them become familiar with features like dragging and dropping, and the overall graphical interface of a personal computer. As Microsoft continued delivering new versions of their Windows operating system in later years, a couple of other solitaire card games were added, notably Spider and FreeCell.
This development single-handedly revolutionized office-culture around the world. It's a little known fact, but sources within Microsoft have stated that Solitaire is in fact the most used software program in the entire Microsoft family, even ahead of programs like Word and Excel. At the time, it even led to debates about whether introducing computers into the workplace would actually decrease productivity, due to real concerns that Microsoft Solitaire was leading to many hours of time wasted by employees.

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What accounts for this tremendous success? First of all, digitizing what was already a popular game meant that it removed the practicalities and constraints involved in using a physical deck of cards. By eliminating the hassles of shuffling, dealing, and physically moving cards, and taking away the requirement for a reasonable amount of table space, all the book-keeping and tedious elements of the game were instantly eliminated. Now solitaire card games could be played much more quickly and easily.
Software versions also created new opportunities for the game that didn't previously exist. Digital implementations made it possible to record percentages of wins, best times, and win streaks, all of which give additional incentives to return to the game. They also made possible forms of the game that - for logistical reasons - would be difficult or impossible to play in real life with a physical deck. Digital versions of solitaire were also easier to learn, given the enforced rules, automated layouts, and instructional tutorials that typically accompanied them. And of course, solitaire has an addictive quality about it, given the inherent challenge of trying to win from a deal. Being able to easily and quickly play a game of digital solitaire makes it a highly attractive time-filler. Despite the advent of flashier and more impressive games, people keep returning to the simplicity of dragging cards around for a quick five or ten minute fix of Solitaire.
But this also explains how the three most played solitaire card games in the world accomplished this status. As Microsoft Windows was slowly conquering the world and asserting its monopoly on the global market of operating systems and personal computers, their versions of solitaire were the ones that became firmly established into homes and offices. So we have Microsoft to thank for making Klondike the solitaire game that nearly all of us are familiar with. For many people, this is the game that they identify "Solitaire" with.
With Microsoft adding Spider and FreeCell in later years, these two games were quickly adopted and became beloved by solitaire fans as well, causing them to leapfrog many other classic solitaire games in popularity, and make them the most commonly played versions of solitaire behind the evergreen Klondike. With the release of Windows 8 in 2012, this trilogy of titles was rebranded under the name "Microsoft Solitaire Collection", as part of an ad-supported freemium package that also included two new solitaire additions: Pyramid and TriPeaks.
While there are many other classic solitaire games that exist and are played around the world, in terms of the sheer number of games played, Microsoft's holy trinity of Klondike, Spider, and FreeCell unquestionably reigns supreme. As proof of its success, Microsoft Solitaire was inducted into the World Video Game Hall of Fame in 2019, alongside other greats like Doom, Donkey Kong, Tetris, Super Mario Kart, World of Warcraft, and The Legend of Zelda. To get there, it had to meet criteria that included being widely known and remembered, having enduring popularity, and not only influencing other games but culture in general. It's estimated that it has been installed on over a billion devices, localized in 65 different languages, and is considered to be instrumental in paving the way for the growth of the casual game market.

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Of course today there are many more ways to enjoy these popular solitaire greats. Besides apps for your mobile device, all you need is a web browser, and sites like Solitaired.com enable you to play them for free online wherever you are in the world, as long as you have an internet connection. Besides dragging and dropping cards with the click of a mouse on your personal home or office computer, touch screens have only helped to increase the number of ways you can play solitaire, especially on mobile devices. So let's take a closer look at the three most popular solitaire card games.
KLONDIKE
Overview: Klondike is the solitaire game most of us will be familiar with from our personal computer, or that we've seen bored staff playing in the office. It's the quintessential solitaire card game that everybody should at least try once, and is the game most people have in mind when they think of "solitaire". Its name has its origin in the late nineteenth century gold rush in the Klondike part of the Canadian Yukon, where prospectors would play the game in order to help pass the time. It sometimes goes under other names like Canfield (in the UK), although this latter name is technically incorrect, and actually refers to a different solitaire game.
Game-play: Using a single deck, the aim is to arrange all 13 cards of each suit in a complete sequence from Ace through King. These sequences begin with the Ace as the foundation and build upwards, hence games like this are typically described as builder type solitaire games. Cards are placed in an area called the tableau, and the initial deal involves laying out seven piles, ranging from 1 to 7 cards on each, and with only the top card of each pile turned face up. These cards can then be arranged within the tableau by building downwards in alternating colours, and moved between columns to in order to access other cards. Only a King or column built down on a King can be transferred to a free space in the tableau. Unlike an open game where all the cards are visible and face-up from the start of the game, Klondike is an example of a closed game, because not all the cards are known, and slowly become revealed as you make them available.
Variations: The most common way of using the stock is to deal three cards at a time, but many people also play with an alternative rule in which you deal one card at a time, which is sometimes called Las Vegas Solitaire, and even played as a gambling game in some casinos. This gives you access to many more cards and increases your chances of completing the game successfully. To make the game harder, you can also limit the amount of passes through the deck to just three times, or only once.
My thoughts: Depending on which variation you're playing with and how many redeals you allow, a skilled player should be able to win standard game of Klondike nearly half of the time. It is very satisfying to finish a game and get all the cards onto the foundation, but be warned, because it's also very addictive! Once you're familiar with how the game works, you can polish off an entire game in as little as five minutes, making it an ideal choice for a casual game to keep returning to. It's also a game you can get better at, and for some excellent suggestions on improving your strategy, check out the article 7 Strategies to Win Solitaire.

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Related games: If you want an easier Klondike style game that you should be able to win nine times out of ten, try Westcliff, which has ten columns; or Thumb and Pouch. There's also the easier two deck version of Klondike called Double Klondike, as well as Gargantua and Harp; while the two deck game Lady Jane is even easier yet, and you should be able to win 99% of the time. If you enjoy Klondike and want to try similar games, variations worth trying include Agnes Bernauer and Agnes Sorel. Easthaven adds a tricky Spider-like method of dealing the stock, while Blind Alleys and the closely related Pas Seul use a 6x3 tableau.
Many other Klondike-inspired builder games exist which change more significant things about the game-play. One of the more popular ones is Yukon, in which the entire deck is dealt at the outset, and where you can move columns of cards even if the cards being moved aren't in sequence. This gives you easier access to cards, but the columns consist of more cards to begin with.
Two players: For a version of Klondike that enables you to play competitively with another player using two decks of cards, take a look at Double Solitaire. Players have their own deck and tableau, and the aim is to be the first to play all your cards to eight foundations piles which are shared. As well as turn-based play, this can also be turned into a real-time race game of frenzied simultaneous solitaire.
SPIDER
Overview: One of the two games that lurks most closely in Klondike's shadow is Spider. Along with FreeCell, it has risen into prominence courtesy of Microsoft Windows, and chances are good that you've seen a version of it on your home computer along with other common games like Chess, Minesweeper, Hearts, and Spades. It is said to be a favourite of president Franklin D. Roosevelt. Many consider it to be the best solitaire game since it gives a lot of room to overcome the luck of the draw by skillful play, and comes with a good chance of winning the game. According to Gregory Trefry's Casual Game Design, by 2005 it had outstripped Klondike and become the most played game on computers that had Microsoft Windows, largely due the increased challenge it offers over the more luck-based Klondike.
Game-play: A game of Spider uses two decks of cards, and the game starts after dealing out 54 cards out in a tableau of ten piles. Like Klondike, the aim is to get cards of the same suit in order from Ace through King, but in this case there are no foundations. Columns of cards remain in the tableau until you line up a whole column of a suit in order, descending from King down through Ace, at which point they are removed from the game. Cards can be moved within the tableau in a somewhat similar fashion to Klondike, but whenever you need fresh cards, the 50 cards remaining in the stock are dealt out 10 at a time across the entire tableau.
Variations: In the standard form of the game, which is the hardest way to play, you play with all four suits, and while descending columns of alternating colours can be built, you can only move a stack if they are all of the same suit. This is generally considered the more Advanced form of the game, while an Intermediate form of Spider uses two suits and makes the gameplay easier by only using Spades and Hearts. The one suit game only uses cards from a single suit, and can be considered the beginner version, and serve as an excellent introduction to Spider. Officially all spaces in the tableau must be filled before dealing from the stock, but a more relaxed form of the game is possible by removing this requirement.
My thoughts: Unlike Klondike, in Spider all the building happens within the tableau, so that immediately gives it a different feel. Winning Spider, especially in its standard form, can prove quite a challenge. But it's also one of the best solitaire games in view of the analysis and skill it allows for. New players should begin with one suit Spider, and you can always progress to the more difficult and strategic versions later. Single suit Spider is easily winnable most of the time, and is a more relaxing way to play. But even an easier game of Spider will take two or three times as long as a game of Klondike. While taking longer to play, it gives more room for skill and thoughtful play, and comes with the reward of increased chances of completing the game successfully. Microsoft's versions of Spider incorporated a scoring system, so that players could use "undo" in order to discover hidden cards and use this to determine their choices, but with a small point penalty.

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Related games: Given the popularity and success of Spider, many other solitaire games exist that take over its basic concept, such as Mrs Mop, which has all the cards dealt face-up at the outset, and Beetle. Tarantula and Black Widow both make Spider easier by allowing you to move sequences in the tableau that are of the same colour (Tarantula), or of any colour (Black Widow). Spiderette is a single-deck version of Spider, and uses just seven columns Instead of ten, which are dealt out in a triangular style much like Klondike. Like the standard game, the way the cards are dealt can play a big role in whether or not a particular deal is solvable. Other common one-deck Spider games include Will o' the Wisp (which has a 7x3 tableau) and Simple Simon.
Special mention should be made of the popular game Scorpion, which allows stacks to be moved within the tableau even if they aren't arranged in order, in the style of games like Yukon. It's not easy to win, however, and the Wasp variation increases your chances significantly by allowing any card or stack to be placed in an empty space in the tableau, not just Kings. Three Blind Mice is another favourite Scorpion variant, and uses a 10x5 tableau.
FREECELL
Overview: FreeCell emerged out of relative obscurity in 1995 as a result of its inclusion in Microsoft Windows 95. Even though it was created by Paul Alfille already as early as 1978, it was only when it was brought into the public eye with the help of Windows, that it quickly became an addictive pastime for many, and gained a loyal following. Just a few years later it was included along with Minesweeper in the chapter "Computer and Online Games" of the published version of Hoyle's Rules of Games. Fan websites were even created for it with information about the different deals, and strategies.
Game-play: At the start of the game, a single deck is dealt face up into eight columns. There are four foundation piles, and as in most solitaire games, the goal is to build cards from each suit in ascending sequence from Ace through King. But in addition to these foundation piles, there are four storage cells that can be used to temporarily store a card from the bottom of any column, and that's where the real fun of FreeCell lies. Cards in the tableau are arranged down in alternating colours, and such sequences can be moved between columns - but only with the help of available cells - while a space created in the tableau can be filled with any card.
Variations: FreeCell has inspired many variants and related game, which are too many to list. Several of these are true to the basic concept, but simply increase the number of cards in the game. For example, there is also a two-deck version called FreeCell Duplex. There is also a version with three decks and one with four decks.
My thoughts: FreeCell has the distinction of being a solitaire card game that lends itself particularly well to a digital implementation. In the Windows version, each unique deal was assigned a different number, nearly all of which were solvable, and people could use this number to attempt the same deal as other players. The computer could also calculate which moves were possible and which were not. While later versions came with over a million unique deals, the original Microsoft FreeCell supported 32,000 numbered deals, dubbed as the "Microsoft 32,000". In the hey-day of FreeCell in the mid 1990s, a crowdsourced project assigned all these deals to different people, successfully completing all but one of them. Given that all the cards are visible at the start of the game, FreeCell is an open game and you have perfect information to work with from the outset, so there are no surprises awaiting you. Winning requires sheer skill, and there is very little luck.

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Related games: FreeCell has among its ancestors Eight Off and Baker's Game. In both games you build down in the same suit instead of in alternating colours. Eight Off gives players the added advantage of having more storage cells to use. It was the novel use of alternating colours that helped make FreeCell a big success, but these two predecessors are also very good.
Given its tremendous popularity, FreeCell has inspired many other games of its kind, many with small twists to the setup or rules. One popular take on this style of the game include Art Cabral's excellent Seahaven Towers, which has a different starting layout. Also highly recommended is David Parlett's Penguin, which has seven reserve cells, and gives you three of your starting foundation cards but buries the fourth one at the bottom of the first column in the tableau; this is the "penguin" that you must free.
CONCLUSION
The above three solitaire games can all be described as builder-type games, and there are many other builder-type solitaire games that have been inspired by them or are related to them. The most popular ones besides the trilogy covered here include: Baker's Dozen, Beleaguered Castle, Canfield, Forty Thieves, La Belle Lucie (Lovely Lucy), Scorpion, and Yukon. Each of these games is in turn a representative of its own family of games that provides variations of the same theme. So it's worth trying each of these other titles too, to determine which ones you especially enjoy playing, and then exploring further within each family.
But despite the tremendous diversity, these three reign supreme: Klondike, Spider, and FreeCell. Nearly everyone who has had a Microsoft Windows operating system on their computer at some point in their life will be familiar with one or all of these three solitaire games. This is particularly going to be true of those who were the early adopters of personal computers in homes and offices. Those who found themselves behind an office computer in the 1990s, lived in an era when video games weren't nearly as advanced, impressive, or varied as what they were today. This was a time when social media didn't yet exist, and when the world wide web consisted largely of text based websites that were accessed with slow dial up modems. In this environment, solitaire was the ideal companion for a lonely and boring day behind the computer, and a welcome distraction.
The positive reception of Klondike, Spider, and FreeCell by this audience, has ensured that these three brands of solitaire will continue to have an enduring legacy, far beyond what even Microsoft ever imagined when first making them our friends. Almost 30 years on, these solitaire games have already stood the test of time, and will undoubtedly continue to be enjoyed by future generations.
Where to play them? Head to Solitaired.com and try a game of Klondike, Spider, or FreeCell!

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Author's note: I first published this article at PlayingCardDecks here.
submitted by EndersGame_Reviewer to boardgames [link] [comments]

List of Las Vegas Casinos that Never Opened

List of Las Vegas casinos that never opened
Over the years there have been several casinos and resorts planned for the Las Vegas Valley that never opened. The stages of planning may have been just an announcement or groundbreaking.[1][2][3]
Asia Resort and Casino
Where the Palazzo Casino and Resort currently stands (adjacent to the Venetian Hotel and Casino and the Sands Expo and Convention Center), an Asian themed casino was proposed but was rejected for the present Palazzo project.[4]
Alon Las Vegas
A proposed luxury hotel and casino located on the Las Vegas Strip on the former site of the New Frontier Hotel and Casino, announced in 2015.[5] The project was put in doubt after Crown Resorts announced in late 2016 it was suspending its involvement in the development.[6] Crown announced in December 2016 that it was halting the project and seeking to sell its investment. The remaining partner Andrew Pascal announced he was seeking other partners to proceed with the project. However in May 2017, the land went up for sale.[7] The land was later purchased by Steve Wynn.
Beau Rivage
Steve Wynn, who had purchased and demolished the Dunes hotel-casino, had originally planned to build a modern hotel in the middle of a man-made lake. He later built the Bellagio with a man-made lake in the front of the hotel.[citation needed] The name was later used by Wynn for a resort built in Biloxi, Mississippi.
Caribbean Casino
In 1988, a sign for a proposed casino was erected on a fenced vacant lot on Flamingo Road. Standing near the sign was a scale model galleon. For several years, that was all that stood on the property. The empty lot was the source of many jokes by the locals until the ship, which was later damaged by a fire started by a homeless person, was torn down in the 1990s and the lot became the site of the Tuscany Suites and Casino co-owned by Charles Heers, who has owned the property since the 1960s.[8]
Carnival
In 1990, the Radisson group proposed a 3,376-room hotel next to the Dunes, with a casino shaped like a Hershey's Kiss.[9]
Cascada
A proposed resort that was to have been built on the site of El Rancho Vegas. The parcel is now partially taken by the Hilton Grand Vacations Club and Las Vegas Festival Grounds.[4]
City by the Bay Resort and Casino
A San Francisco-themed resort was proposed for the site of the New Frontier Hotel and Casino. The project was rejected in favor of the Swiss-themed Montreux, which was also eventually cancelled.[4]
Countryland USA
A country music-themed resort was planned for construction of the site of the former El Rancho Hotel and Casino. For some years, the El Rancho sign stood with the words "Coming Soon - Future Home of Countryland USA."[10][11]
Craig Ranch Station
Main article: Craig Ranch Station A Mediterranean-themed hotel-casino for North Las Vegas, proposed by Station Casinos in March 2000.[12] The project faced opposition from nearby residents,[13][14][15] which led to the proposed location being changed to a vacant property on the nearby Craig Ranch Golf Course.[16] Residential opposition to the new location led to the project being rejected by the Nevada Gaming Policy Committee in March 2001. Station Casinos still had the option to develop the project on the initial site,[17][18] but the project was cancelled entirely in July 2001, following a weak financial quarter for the company.[19]
Crown Las Vegas
Main article: Crown Las Vegas Formerly known as Las Vegas Tower, the Crown Las Vegas was to have been a supertall skyscraper built on the former site of a Wet 'n Wild water park. In March 2008, the project was canceled and the property was put up for sale.[20]
Desert Kingdom
In 1993, ITT Sheraton purchased the Desert Inn casino, and had announced plans to develop the large parking lot into a Balinese themed resort to complement the Desert Inn. The project was never developed and the site is now the location of Wynn Las Vegas.[4]
DeVille Casino
After building the Landmark Hotel and Casino on Convention Center Drive and selling it to Howard Hughes, developer Frank Carroll built the DeVille Casino across the street from the Landmark at 900 Convention Center Drive in 1969. Chips were made for the casino (and are sought-after collectibles), but the casino never opened.[21] The building was renovated in 1992 as a race book parlor named Sport of Kings which closed after nine months.[22] It became the location of The Beach nightclub, which was demolished in 2007 to make room for a planned 600-unit tower[23] that was never built.[24] The land sits currently empty.
Echelon Place
Main article: Echelon Place An announced project by Boyd Gaming planned to have a hotel built on the property of the former Stardust Resort & Casino. Construction was suspended on August 1, 2008 due to the Great Recession. In March 2013, Boyd Gaming sold the proposed site for $350 million to the Genting Group, which is redeveloping the project as the Asian-themed Resorts World Las Vegas.
Fontainebleau Las Vegas
Main article: The Drew Las Vegas Located on the Las Vegas Strip and originally known as Fontainebleau Las Vegas. Construction began in 2007, and the resort was to include a casino, 2,871 hotel rooms, and 1,018 condominium units.[25] Construction on the $2.9 billion project ceased in 2009, the year of its planned opening. Investment firms Witkoff Group and New Valley LLC purchased the unfinished resort in 2017.[26] In 2018, Witkoff and Marriott International announced a partnership to open the renamed project as The Drew Las Vegas in 2020. The resort will include a casino and three hotels totaling nearly 4,000 rooms, with the condominium aspect removed from the project.[27]
Harley-Davidson Hotel and Casino
A resort themed after the motorcycle manufacturer Harley-Davidson was proposed, complete with hotel towers shaped like gigantic exhaust pipes, but was never built.[4]
Jockey Club Casino
The Jockey Club is a condominium and timeshare resort at 3700 Las Vegas Boulevard South. It was planned to have a casino, and chips were made for its use, but the casino was never opened.[28]
Kactus Kate's
By April 1994, Gold Coast Hotel and Casino owner Michael Gaughan was interested in building a hotel-casino in North Las Vegas,[29] at the northeast corner of North Rancho Drive and Carey Avenue. In January 1995, the city planning commission approved the rezoning of the land for use as a hotel-casino. The resort, to be named Kactus Kate's, would be built by Gold Coast Hotel/Casino Limited. The hotel would include 450 rooms, and the casino would be 105,000 sq ft (9,800 m2),[30] later decreased to 102,000 sq ft (9,500 m2).[31] The resort would be located directly north of the nearby Fiesta and Texas Station resorts.[31]
In December 1998, Coast Resorts, Inc. received approval from the planning commission for a use-permit relating to the undeveloped property. In November 2000, the planning commission unanimously approved a two-year extension on the permit, giving the company more time to decide whether it would build Kactus Kate's. Because of a 1999 Senate bill that placed restrictions on casinos in neighborhoods, Coast Resorts had a deadline of 2002 to build the casino. The hotel would measure over 100 feet (30 m) high, and Coast Resorts was required to notify the Federal Aviation Administration of its final plans, due to the site being located less than 1,000 feet (300 m) from a runway at the North Las Vegas Airport.[32] In January 2001, Station Casinos purchased the 29-acre (12 ha) site for $9 million. Coast Resorts president Harlan Braaten said, "As we saw the competitive nature of that area intensify, in terms of the size of competing facilities, we just felt we would have to build something much bigger than we had intended to compete with Texas Station and Santa Fe Station. It was just going to be a very expensive project, and we didn't feel the returns would be that good." Station Casinos planned to sell the property as a non-gaming site.[31]
Las Vegas Plaza
Main article: Las Vegas Plaza Not to be confused with the Plaza Hotel & Casino.
This was to have been modeled after the Plaza Hotel in New York City. The project was announced shortly before the demolition of the New Frontier Hotel and Casino, where the new hotel would be built. Las Vegas Plaza was cancelled in 2011 due to the Great Recession.
London Resort and Casino
This announced project was to have been themed around the city of London, and featuring replicas of the city's landmarks. The project was to be built on land across from the Luxor Hotel and Casino. A second London-themed resort was to be built on the former land of the El Rancho Hotel and Casino. Neither project ever began construction.[4]
London, Las Vegas
This was a proposed three-phase project using London as its design inspiration. When completed, the 38.5-acre (15.5 ha) property would have featured 1,300 hotel rooms, a casino, a 500-foot-tall (152.4 m) observation wheel named Skyvue (partially constructed), and 550,000 square feet (51,097 square meters) of restaurants and shops — all of which would be architectural replicas of various British landmarks and neighborhoods.[33] The project was to be constructed on land across from the Mandalay Bay Hotel and Casino on the Las Vegas Strip, where — as of November 2019 — the partially-constructed Skyvue still stands. The wheel was to be "Phase I of London, Las Vegas".
Montreux Resort
This Swiss-themed resort was to have been built on the property of the former New Frontier Hotel and Casino, but was ultimately cancelled.[34]
Moon Resort and Casino
Proposed by Canadian developer Michael Henderson, this is a planned 10,000-room, 250-acre (1.0 km2) lunar-themed casino resort.[35] Gaming experts doubt it will ever be built in Las Vegas, simply because the space planned for it is too large for the Las Vegas Strip.[4]
NevStar 2000
Further information: Craig Ranch Station § NevStar 2000 Proposed by NevStar Gaming in 1998, the NevStar 2000 entertainment complex in North Las Vegas would have included a hotel and casino,[36] but the project faced opposition from nearby residents who did not want a casino in the area.[37][38] The project was cancelled when NevStar Gaming filed for bankruptcy in December 1999.[12]
North Coast/Boyd Gaming project
In May 2003, Coast Casinos had plans for the North Coast hotel-casino, to be built at the southwest corner of Centennial Parkway and Lamb Boulevard in North Las Vegas. The project would be built on approximately 40 acres (16 ha) of vacant land, surrounded by other land that was also undeveloped. At the time, the North Las Vegas Planning Commission was scheduled to review requests for zoning changes and approvals for the project. The project was not scheduled to be built for at least another four years, after completion of a highway interchange at Lamb Boulevard and the nearby Interstate 15, as well as the completion of an overpass over nearby railroad tracks. Bill Curran, an attorney for the land owner, said, "We're going through the zoning changes now so everybody knows what's going to be out there." The North Coast would include a casino, a 10-story hotel with 398 rooms, a bowling alley, movie theaters, and a parking garage.[39] In June 2003, the Planning Commission voted 6 to 1 to approve preliminary applications necessary to begin work on the North Coast.[40][41]
Boyd Gaming, the owner of Coast Casinos, announced in February 2006 that it would purchase the 40-acre site for $35 million.[42] Jackie Gaughan and Kenny Epstein were the owners at the time.[43] Boyd Gaming had not decided on whether the new project would be a Coast property or if it would be similar to the company's Sam's Town hotel-casino. At the time, no timetable was set for building the project.[42] In March 2007, the project was put on hold. At the time, Boyd Gaming had been securing construction permits for the project but decided to first review growth in the area. Construction had been scheduled to begin in mid-2007.[44] In August 2013, Boyd Gaming sold the undeveloped property for $5.15 million.[43]
Palace of the Sea Resort and Casino
This was to have been built on the former Wet 'n Wild waterpark site. Conceptual drawings included yacht-shaped towers that housed suites, a casino resembling the Sydney Opera House and a 600-foot (180 m) tall Ferris wheel-type attraction dubbed a "Sky Wheel". It never left the planning stages.[4]
Paramount Las Vegas
A casino and hotel and condo resort with more than 1,800 units that was planned by Royal Palms Las Vegas, a subsidiary of Royal Palms Communities.[45][46] The project was to replace the Klondike Hotel and Casino at the south end of the Las Vegas Strip,[47][45] beside the Las Vegas welcome sign.[48] The resort was approved in October 2006,[45] but an investor pulled out of the project in August 2007, and the land was put up for sale in May 2008.[46]
Pharoah's Kingdom
Pharoah's Kingdom was planned as a $1.2 billion gaming, hotel and theme park complex to be built on 710 acres (290 ha) at Pebble Road and Las Vegas Boulevard, five miles south of the Las Vegas Strip.[49][1] Construction was approved in October 1988,[49] with Silano Development Group as the developer.[50]
The project would have an Egyptian theme, including two 12-story pyramids made of crystal, with each containing 300 suites. The hotel would have a total of 5,000 rooms,[50] making it the largest in the world.[51] The 230,000 sq ft (21,000 m2) casino would include 100 table games and 3,000 slot machines, while an RV park, mini-golf, a bowling alley, and a video game arcade would be located beside the casino area.[52] Three of the project's various pyramid structures would house the 50-acre (20 ha) family theme park. Other features would include sphinxes, man-made beaches, waterways resembling the Nile river, an underwater restaurant, a 24-hour child-care facility, a 100-tenant shopping promenade, and a repertory-style theater that would be overseen by actor Jack Klugman.[52] Additionally, the resort would feature an 18-hole PGA Championship golf course,[52] and a monorail located within the theme park.[50] The project would have one mile of frontage along Las Vegas Boulevard.[52]
Frank Gambella, president of the project, stated that financing was in place, with groundbreaking planned for March or April 1989. Gambella said the project would be financed by several entities, with the money coming from a Nevada corporation, suggesting the entities would be grouped together as an umbrella corporation. Gambella stated that the project could be opened by Labor Day 1990. The resort was expected to employ 8,000 people. Following the completion of the resort, Gambella said a complex of 750 condominiums would be built on the land along with 900 retirement-care apartments.[52]
The project was cancelled shortly after it was announced, as authorities became suspicious of developer Anthony Silano's fundraising efforts for the project. It was discovered that Silano and his associates hacked into the Switzerland bank accounts of Philippine president Ferdinand Marcos following his death in 1989. Silano pleaded guilty to federal conspiracy charges. Another Egyptian-themed resort, Luxor Las Vegas, would open on the south Las Vegas Strip in 1993.[1]
Planet Hollywood Resort (original plans)
Not to be confused with the current Planet Hollywood Resort and Casino.
Originally planned to open in the late 1990s on the site of the Desert Inn, it was to be one of the largest hotels in Las Vegas. Because of the bankruptcy of Planet Hollywood Restaurants, the hotel was never built. However, in the 2000s, a group of investors bought the new Aladdin Hotel and Casino and remodeled it with a modern Hollywood theme.[4]
Playboy Hotel and Casino
A proposed casino resort themed after Playboy magazine was rejected in favor of a nightclub and suites built at the top two floors of the new Palms tower.[4] The planned location for the Playboy Hotel and Casino, on the Las Vegas Strip, was later used for the Cosmopolitan resort.[53]
Santa Fe Valley
Main article: Santa Fe Valley Santa Fe Gaming, which owned the Santa Fe hotel-casino in northwest Las Vegas, had plans for a second Santa Fe property in 1996.[54] The Santa Fe Valley would be built on a 40-acre (16 ha) lot[55] in Henderson, Nevada, adjacent to the Galleria at Sunset mall. The start of construction was delayed several times because of poor financial quarters for Santa Fe Gaming,[54] and because of the company not yet receiving financing for the project.[56] Site preparation started in July 1998, with an opening date scheduled for December 1999,[57] but construction never began. In 1999, the property was sold to Station Casinos,[58][59] which sold the land a year later for use as a shopping center.[60]
Shenandoah Hotel and Casino
A project by Wayne Newton. Although the hotel operated for a short time at 120 E. Flamingo Road, the management was unable to get a gaming license. After years of floundering it was sold to a Canadian company and became Bourbon Street Hotel and Casino.
Silver City proposals
By January 2000, Luke Brugnara was planning to build a San Francisco-themed resort on the site of the closed Silver City Casino.[61] Brugnara intended to give Silver City a multimillion-dollar renovation, with plans to have a fully operational hotel-casino by 2002.[62] In March 2001, Brugnara's request for a gaming license was rejected.[63] In May 2002, it was announced that Brugnara had sold the casino while retaining six acres located behind the building.[64] In 2003, Brugnara was planning to build a 24-story, 304-room hotel and casino resort on a portion of the Silver City property. The resort, to be named "Tycoon", was to be designed by Lee Linton, with an expected cost of approximately $100 million.[65]
Starship Orion
International Thoroughbred Breeders (ITB) announced plans to demolish the El Rancho and construct Starship Orion, a $1 billion hotel, casino, entertainment and retail complex with an outer space theme, covering 5.4 million square feet (501,676 square meters). The resort was to include seven separately owned casinos, each approximately 30,000 square feet (2,787 square meters).[66][67] Each potential casino owner was to contribute up to $100 million to own and operate a casino within the complex.[68] The complex would have included 300,000 square feet (27,871 square meters) of retail space, as well as 2,400 hotel rooms and a 65-story hotel tower. ITB hoped to begin construction later in 1996, with a planned opening date of April 1998.[67]
Sunrise
This was to have been located at 4575 Boulder Highway. Property developer Michael Mona Jr. built the hotel-casino and stated that he was going to break tradition by starting a "casino without a theme". He failed to get an unrestricted gaming license when suspicions arose concerning his associations with alleged organized crime figures. Chips were made for the casino, but were never used.[69] The building was opened as Arizona Charlie's Boulder.
Titanic
In 1999, Bob Stupak was planning a 400-foot-high (122 m) resort themed after the RMS Titanic, to be built on a 10-acre (4 hectares) property he owned near downtown Las Vegas. The resort would have included 1,200 rooms, 800 of which were to be used for timeshares to help finance the project. That year, planning commissioners rejected Stupak's request to change the zoning to allow for a hotel.[70] The project was later planned for the former site of the El Rancho Vegas on the Las Vegas Strip, but was rejected by the Las Vegas City Council.[4]
W Las Vegas
Main article: W Las Vegas W Las Vegas was proposed in August 2005, as a $1.7 billion joint project between Starwood and Edge Resorts, with a scheduled opening in 2008. The project would include a 75,000 sq ft (7,000 m2) casino and approximately 3,000 hotel, condo hotel, and residential units.[71][72] The project was cancelled in May 2007, after Starwood pulled out of the deal.[73]
Wally's Wagon Wheel
Wally's Wagon Wheel was to be developed by Walter Weiss through his company, Magna Leisure Partnership.[74][75] The project was proposed for 2200 South Boulder Highway in Henderson,[76][77] between Wagon Wheel Drive and Roberts Road,[78] near Henderson's Old Vegas western theme park. Manga Leisure Partnership purchased the 15.5-acre property in late February 1988. Weiss, at that time, had tentative plans for a western-themed, 112-room property known then as the Wagon Wheel Hotel and Casino. The Wagon Wheel was expected to cost $15 million, and financing had yet to be obtained for the project, which Weiss expected to open in early 1990.[74] The project, which would include a 55,000 sq ft (5,100 m2) casino, was to be built in two phases.[79]
By October 1991, Wally's Wagon Wheel remained unbuilt due to difficulty obtaining financing.[80][76] That month, the Henderson Planning Commission voted to give Weiss more time to make progress on the project. At that time, the project was to include 204 hotel rooms and would be built on 13.30 acres (5.38 ha). Weiss noted that the nearby successful Sam's Town hotel-casino opened with 204 rooms, and he believed his project would be successful if he opened with the same amount of rooms for good luck.[76] By the end of 1992, Weiss had still not acquired financing for Wally's Wagon Wheel. At the time, the project was the largest of five casinos being planned for Henderson. The three-story project was to include 200 rooms, two restaurants, a theater lounge for country and western entertainment, and a large bingo room. Weiss stated that groundbreaking was scheduled for May 1993, with an expected opening in June 1994. The hotel-casino would employ approximately 600 people upon opening.[81]
Weiss met with nearby residents to discuss the project, and he had the original design changed to include a larger buffer zone between homes and the hotel-casino. In November 1994, the Henderson Planning Commission voted to recommend approval of Weiss' requested zone change as part of the redesign. The project, at that time, was to include a one-story casino and a four-story hotel with 400 rooms.[82][83] In December 1994, the Henderson City Council rejected Weiss' plans for a 200-foot (61 m) buffer.[84]
In July 1997, the unbuilt project received its sixth extension from the Henderson Planning Commission for a use permit and architectural review.[85] In August 1997, the Henderson City Council approved the sixth extension, but denied Weiss' appeal for a one-year extension, instead giving him six months to make progress on the project.[77] Up to that time, $1.7 million had been invested in the project by Magna Leisure Partnership.[86] As of 1998, the project was expected to cost $80 million and employ at least 1,200 people, and the proposed site had increased to 19 acres (7 ha). At that time, Weiss stated that he was close to obtaining financing for the project from a casino operator.[87] The project was never built.
Wild Wild West
Not to be confused with Wild Wild West Gambling Hall & Hotel. As of 1993, Station Casinos owned a 27-acre (11 ha) site on Boulder Highway with the potential to be developed as a casino. The site was located across the street from Sam's Town hotel-casino.[88] In January 1998, Crescent Real Estate Equities Co. announced plans to purchase Station Casinos, which had intended to sell the land prior to the announcement.[89] By March 1998, Station Casinos was planning to develop a hotel-casino complex on the land, which was occupied by a vacant strip mall. The complex would be known as Wild Wild West, with local residents as the target clientele.[90][89]
Crescent's purchase of Station Casinos failed in August 1998, and Station Casinos subsequently slowed its plans to build the project.[91] By the end of the year, the project had received approval from the Clark County Planning Commission for a 273,000 sq ft (25,400 m2) casino and a 504-room hotel.[92] No timetable for construction was announced,[92][93] and Station Casinos had already decided by that point not to start any new projects prior to 2000.[92] Station Casinos sold the undeveloped land for $11.2 million to Wal-Mart Stores, Inc. in April 2004.[94]
World Port
In 2000, Howard Bulloch, David Gaffin, and their partner Tom Gonzales transferred ownership of the Glass Pool Inn property to their group, known as New World, with plans for a megaresort.[95] New World purchased several other nearby motels to accumulate a 77-acre (31 ha) parcel located on the Las Vegas Strip and east of the Mandalay Bay.[96] In January 2001, plans were announced for World Port Resorts, a megaresort consisting of hotel-casinos, a convention center and a fine arts facility. The project was to be built on the 77-acre (31 ha property, a portion of which was occupied by the Glass Pool Inn.[96]
World Trade Center
To have been located at 925 East Desert Inn Road. Leonard Shoen, co-founder of U-Haul truck rental, purchased the property of what had been the Chaparral Hotel & Casino in 1996, renovating it into the World Trade Center Hotel. A gaming license was applied for, but when it was discovered that two of Shoen's closest partners were convicted felons, the application was denied in 1998. He withdrew his application, and died in a car crash in 1999 that was ruled a suicide. Cards and gaming chips were produced for the World Trade Center Casino, but were never used.[97] The property has since been demolished and is now a parking lot, part of the Las Vegas Convention Center Annex.
World Wrestling Federation
A casino resort themed after the World Wrestling Federation (WWF) was proposed for a property near the Interstate 15 freeway across from Mandalay Bay. The project never went past the proposal stage.[4] The land where it would have stood is now Allegiant Stadium.
WWF also proposed to open the project on the property once used by the Clarion Hotel and Casino, which was demolished in 2015 to become a parking lot.
Xanadu
In February 1976, the Clark County Commission approved the 23-story Xanadu resort, to be built on the Las Vegas Strip at the corner of South Las Vegas Boulevard and Tropicana Avenue. The resort would include approximately 1,700 hotel rooms and a casino, as well as convention facilities, a showroom, dining, and indoor tennis courts. The resort was to be developed by Tandy McGinnis – of Bowling Green, Kentucky – and his Xanadu Corporation, and would be built on 48.6 acres (19.7 ha) owned by Howard Downes, a resident of Coral Gables, Florida.[98][99][100] The Xanadu would feature a pyramid design, and was expected to cost $150 million.[100] It would have been the first themed mega-resort. Much information and many artifacts of the project are housed at the University of Nevada, Las Vegas library. The Excalibur Hotel and Casino ultimately opened on the property in 1990.[101]
See also
Category:Defunct casinos in the Las Vegas Valley List of Atlantic City casinos that never opened
submitted by Gourmet_Salad to OneWordBan [link] [comments]

Telling stories with playing cards

This article is a rewrite of a talk I gave at Game Camp in 2017.
Dice are thousands of years old. Playing cards are much, much more recent (barely twice the age of America). It makes sense that we've not yet cracked the use of playing cards to tell stories.
tl;dr: If you want to tell good stories with playing cards, steal and discard.
Who is this clown?
STEAL
You could use playing cards as a functional D13 with an inbuilt tiebreaker. At that level, there's little benefits to playing cards (unless you're specifically trying to solve accessibility questions).
While the history of playing card RPGs leans heavy into poker and blackjack, there are so many more card games we could steal that you'd not find on the Vegas strip:
Each game has a different set of patterns and pressures. Play them, take a feel for which feelings the game provides, and steal whatever is tonally appropriate for your project.
RPG designers have been messing with cards for decades. Folk games have been playing with rules for centuries.
DISCARD
This part is simpler, but exists in two strands:
  1. Once you've stolen aspects from existing card games, excise the parts that don't fit your need. It's very easy to import ideas wholesale without considering each part. As the saying goes, something isn't finished when nothing more can be added, but it's finished when nothing more can be taken away discarded.
  2. If there's one takeaway from this article, it's this — the way your discard pile behaves is going to be key to the feel and fairness of your system. You might reshuffle after every round, a la Texas Hold'em; you might reshuffle only when a joker has been drawn, a la Savage Worlds; you might not shuffle at all and just add the discarded cards to the bottom of the pack, a la brag. (Often, here is the place to mix and match systems from traditional games. Iteration is the legalistic bedrock of copyright after all.)
DEVELOP
submitted by seanfsmith to RPGdesign [link] [comments]

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How To Play Roulette - YouTube

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